tag:blogger.com,1999:blog-5291345143901958469.post3769929745573453642..comments2023-04-11T08:26:22.389-05:00Comments on Gone To Ground: What Makes a Strong Core for Dark Eldar??Davehttp://www.blogger.com/profile/05097285990193421472noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5291345143901958469.post-71567118433949932192011-10-12T02:43:30.371-05:002011-10-12T02:43:30.371-05:00I have to agree with AbusePuppy here. While taking...I have to agree with AbusePuppy here. While taking 10 man squads seems like its the "smart" tactic, for DE, unless the raiders are stipped to make them cheap, it really isn't a points effective selection. <br /><br />Like AP said, massed troops is where DE thrive, Max warrior squads will tarpit just about everything because of their size. And, combined with a webway portal, you can really effectively moblize your army to be where ever you need it to be. <br /><br />Your mindset on protecting your core is correct, for MEQ armies. DE need a bit more finesse. From what i've seen they are very effective at Alpha Strike set ups, or large area denial tactics where your individual squads can bring combined firepower to wipe out enemy opposition. <br /><br />Make your core cheap, down and dirty, and most importantly, max them all out if you can. Large units while fragile, can still intimidate an opponent. Having 6 full bloated squads makes people think twice about movement and deploying, because they know they will be stuck if they try to melee you out of position. That way, you can fire from range, and use the specialist units to steer your enemy exactly where you want him to be.Krohttps://www.blogger.com/profile/16354652239546996911noreply@blogger.comtag:blogger.com,1999:blog-5291345143901958469.post-20615677088784200652011-10-12T02:26:17.351-05:002011-10-12T02:26:17.351-05:00Lance + Blaster means you will almost never be abl...Lance + Blaster means you will almost never be able to shoot them both- honestly, 10man Warriors are often not very impressive at 2000pts, since they die pretty easily even compared to 5man and you aren't gaining a whole lot for your cost. Dark Lances will greatly limit your ability to maneuver your transports, which is critical.<br /><br />Mixing special weapons in the Wych squads is a huge no-no. Also, you're using all of them except the actual good one that complements the Wyches' primary role, i.e. tarpitting dangerous units and wearing them down. Shardnets are golden in that respect, and I can't recommend them enough. Haywire Grenades are a good choice, I very rarely leave home without them. The Hekatrix upgrade is not bad, but you're making her very pricey- your squads cost more than Space Marines, almost as much as Grey Knights, and they are not nearly as capable; the Blast Pistol tends to be a marginal upgrade for when you're otherwise short on AT shots, and the Agonizer is only barely better than the Venom Blade against most targets.<br /><br />With DE, you can't really "protect" your units- they're all pretty paper-thin, even under the best of circumstances. The solution, instead, is to take lots of them- overwhelm your opponent with targets. At 2K points, you REALLY should be filling all your troop slots- heck, I do that by 1750, sometimes even 1500.<br /><br />Running both types of Fields is almost always a poor choice; if you're dashing in close, Flickerfields are your friend. If you're staying far out, Night Shields are what you want. Close-in units don't care about -6", and when you're far away you should be able to layer your tanks and use terrain to keep a 4+.AbusePuppyhttps://www.blogger.com/profile/07413248837734103198noreply@blogger.com