Tuesday, November 9, 2010
What have I done!?!
I have been thinking about my Valhallan Immortals list and am totally rethinking how it works. As you may know from what I have written already, it revolves around the Master of the Forge and 6 Dreads. Those are the non-negotiables. That means with the about 1,000pt. left, I need to create a list that is hard to take out and that can help add pressure so that my dreads can get into assault or shoot the right targets. The list has gone through a ton of renditions. I thought at first that the best thing would be to have jump troops to come in and handle things. Nope. The vanguard vets are simply to expensive for what they do and we all know that vanilla marines are fail, so they were out. Next I thought about trying heatseeker scouts comprised of scouts in a landspeeder storm with combi-melta and power fist. Scouts die too easily and in a list like this, they are easy points, so they are out. So, now I am working with a captain on bike with a bike squad and two tac squads with razorbacks. This is getting better, but the missile launcher combat squads have a lot of trouble staying alive and usually don't put out enough long range damage to warrant their place in the army.
So, I am left with going all bikes and dreads. Above you can see the beginnings of my collection of marine bikers. In front are my captain/Khan model and a MotF on bike. For now he is going to rock the servo harness and a power weapon. This is what I have. What do you think?
MotF- bike, servo harness, pistol/power weapon
Khan- bike
Dread- 2x TL autocannons
Dread- 2x TL autocannons
Dread- 2x TL autocannons
6 man bike squad- 2x meltas, powerfist
5 man bike squad- 2x meltas, powerfist (khan here)
5 man bike squad- 2x meltas, powerfist (motf here)
attack bike- multi-melta
attack bike- multi-melta
attack bike- multi-melta
Ironclad- melta/flamer, pod
Ironclad- melta/flamer, pod
Ironclad- melta/flamer, pod
So khan outflank the majority of the army. The ironclads pod in. The motf can come on turn 1 and hang out with the rifleman dreads or he can tag along in a squad and help them to be a more combat viable unit. The idea is to have an army that is hard to kill via armor/cover or simply because you can't catch it. Turbo-boosting bikes anyone? It has plenty of melta. It can get in your face quickly. The only thing I am thinking of is that it might need more combat punch. If so, I think a biker command squad would be a must. So, what say you? Will this work? Is it crazy?
Labels:
Army Lists,
Codex Marines,
Valhallan Immortals
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3 comments:
If you have the points, give the MotF a conversion beamer. He can still move and fire the beamer which can help out your riflemen dreads. Also, it would make for a great conversion!
Also, there is no Invulnerable save on the MotF, so he will go done fast in close combat. Keep him back, snipe targets with the beamer, and use his turbo boost to help get last minute objectives.
Yeah. I suspect you are right. It seems that the conversion beamer and a bike go hand in hand. I will try it out. In order to get that, I would drop biker #6 from that 6 man squad, drop the pw/pistol combo on my MotF and add the beamer and to HK missiles to the ironclads.
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