This will be the final installment of my Black Templar codex review posts. My final list is a gimmick list but slightly more gimimicky than the double raider list. It relies heavily updates from the new round of FAQ's that just came out in the past few months. Namely, it relies on cyclone missile launchers and typhoon missile launchers being updated to the more modern rules set. This coupled with our codex's unique ability to take two heavy weapons on 5 man squads means that we can achieve a fairly heinous level of missile spam. Add to this the fact that terminators can also take the tank hunter special skill and we now have a whole bunch of S9 missiles. Nice!
The unfortunate side effect of trying to pack in as many missiles as possible is that you leave few points for troops. This in turn means that you troops are sorely under-equipped. Alas, that's the price you pay.
Marshal- terminator armor, power sword, storm bolter, tank hunter (via his command squad)
- 4 man terminator command squad with 2x cyclone missile launchers, tank hunters, sarge with
power sword- 350pt.
Emperor's Champion- AAC vow- 140pt.
5 Terminators- 2x cyclone missile launchers, tank hunters- 265pt.
5 Terminators- 2x cyclone missile launchers, tank hunters- 265pt.
5 Terminators- 2x cyclone missile launchers, tank hunters- 265pt.
6 man Crusader Squad- 1 neophyte, multi-melta, meltagun, rhino with EA and smoke- 168pt.
6 man Crusader Squad- 1 neophyte, multi-melta, meltagun, rhino with EA and smoke- 168pt.
6 man Crusader Squad- 1 neophyte, multi-melta, meltagun, rhino with EA and smoke- 168pt.
Landspeeder Typhoon- heavy bolter, typhoon missile launcher- 70pt.
Landspeeder Typhoon- heavy bolter, typhoon missile launcher- 70pt.
Landspeeder Typhoon- heavy bolter, typhoon missile launcher- 70pt.
1,999pt.
So again, this is a gimmicky list, but it has some potential to be dangerous in your local gaming group. It will more than likely get wiped out in a competitive event.
The marshal is present to provide some insurance against "Kill 'Em All". He allows everyone to take their test on LD9 (LD10-1). This is the best chance you will get. That said, we are looking at 22 missiles shots in the army, 16 of which go to S9 if shooting at AV models. On top of that, their storm bolters become S5 against AV models meaning that their is a chance to do some glancing and what not against AV10 and 11.
I chose to put the crusader squads in rhinos as melta bunkers because 1) they need to be moving. With only 18 scoring models, their time is short if you can't keep them mobile, and 2) despite all of the missile shots, melta is still more reliable. I could have added in 3 more missile launchers, but ultimately the melta bunkers provide more threat to higher AV. The EC will join one of them.
Interestingly enough, you also have to option of deepstriking the majority of your army with this list, however, with no real way to affect your odds of coming in and not scattering reliably, I would skip that option.
Additionally, layering your models to provide each other with cover will help a ton with this list. If you get the first turn, you could stand to do a ton of damage to a mech-ed up army. If you play against hordes, drop 22 templates on their heads per turn and see what happens.
So, last time, is this a competitive army? Not really. Is it fun? Sure. It reminds me of this guy:
That's it for the Black Templars. If you have any comments on any of my articles, please feel free to leave them for me. I am fairly good about posting replies. Also, if you happen to play any of the lists I mentioned or something similar, please let me know how you find them to work. Thanks!
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