Saturday, October 9, 2010

Incoming...bikes

After a particularly brutal Vassal game, I had a player recommend adding some bikes.  The best way to do this you ask? Add a captain on bike and a troop squad of 5 biker models.  In my case, I am adding the captain with a storm shield +lightning claw and a biker squad of 4 bikers (2 melta, 1 powerfist, 2 bolters) and one melta attack bike.  My army has thus, taken on a far more resilient tone.  I have gotten rid of my scouts and assault marines for the time being to try out fewer, but tougher-to-kill models. The army looks a bit different as well.  I wanted to make sure the ironclads were getting across the table and to do this while adding a troop choice bike squad, I had to shuffle around equipment and points.

HQ
MotF- bolt pistol/power weapon, servo harness
Captain-bike, storm shield/lightning claw, melta bombs




Elite
Dreadnought- 2x TL Autocannon
Dreadnought- 2x TL Autocannon
Dreadnought- 2x TL Autocannon


Troop
Tac Squad- missile launcher, flamer, comi-melta/melta bombs, rhino
Tac Squad- missile launcher, flamer, comi-melta/melta bombs, rhino
Biker squad- 2x bolters, 2x melta, powerfist, melta attack bike



Fast
Landspeeder Tornado- multi-melta, heavy flamer
Landspeeder Tornado- multi-melta, heavy flamer


Heavy

Ironclad Dreadnought- dccw/storm bolter, seismic hammer/melta, ironclad assault launchers, drop pod
Ironclad Dreadnought- dccw/storm bolter, seismic hammer/melta, ironclad assault launchers, drop pod
Ironclad Dreadnought- dccw/storm bolter, seismic hammer/melta, ironclad assault launchers, drop pod

So this list has more melta, faster advance, and overall a plethora of targets to take out.  I have also increased my amount of fire via my dreads by switching them to TL autocannons.  I think this will help out in the range game.  S7 AP4 autocannons should handle light armor well and then I can focus on my fast elements taking out heavy armor.  Should be fun.  I hope to try it out in a game this week.

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