I took the following list out for a spin on Vassal.
HQ
MotF- power weapon/pistol, servo harness
Elite
Dreadnought- TL Lascannon, missile launcher
Dreadnought- TL Lascannon, missile launcher
Dreadnought- TL Lascannon, missile launcher
Troop
10 tactical marines- missile launcher, flamer, sergeant with combi-melta/meltabombs, riding in rhino (#1)
10 tactical marines- missile launcher, flamer, sergeant with combi-melta/meltabombs, riding in rhino (#2)
10 Scouts- 4x bolters, 1x missile, 4x ccw/pistol, sergeant with powerfist/combi-melta
Fast
Landspeeder tornado- multi-melta, heavy flamer
Landspeeder tornado- multi-melta, heavy flamer
10 assault marines- 2x flamers, sergeant with powerfist
Heavy
Ironclad Dreadnought- dccw/storm bolter, seismic hammer/meltagun, ironclad assault launchers
Ironclad Dreadnought- dccw/storm bolter, seismic hammer/meltagun, ironclad assault launchers
Ironclad Dreadnought- dccw/storm bolter, seismic hammer/meltagun, ironclad assault launchers
I played against a Grey Knight player. He has:
Brother Captain
3x squads of 8 grey knights
3x land raiders
3x inquisitors with 1x sage, 1x mystic, 2x bolters, 1x plasma cannon
This is the proverbial rock to my scissors. I couldn't touch all of that AV14. I even got my landspeeders into range. I just couldn't hit. It was quite nasty. I ended up losing a regular dread, both rhinos, and both landspeeders. He lost one grey knight squad.
I had someone suggest adding a bike squad to balance things out a bit. I think that would definitely give me a bunch of added melta. I think I also need to pod in my ironclads. They were a non issue in this game. Their difficult terrain and run rolls were terrible and so, they did nothing all game. This list needs a lot of fine tuning.
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