I have had quite a few good runs with my Valhallan Immortals, but I am starting to see a flaw in running the ironclads, short range. The ironclads are great in pods as they can pod in, get off a melta shot and possible heavy flamer shot into rear armor. If this works, they could easily pop a transport. The issue comes though, in the situation where I don't. Either they miss or I roll low on the vehicle damage table. If this happens, usually the opponent zooms away and then my ironclads are toast. So, what do I do? I am thinking about downgrading these guys back to regular dreads. They would have a multi-melta and heavy flamer and remain in pods. If I did that, I would save a bunch of points to spend on my troop selections. So, I am toying around with this idea to get more out of my units and points:
MotF-conversion beamer, bike
Khan- bike
Dread- 2x TL autocannons
Dread- 2x TL autocannons
Dread- 2x TL autocannons
Biker squad- 8 bikes, 2x meltas, powerfist, multi-melta attack bike
Biker squad- 8 bikes, 2x meltas, powerfist, multi-melta attack bike
Multi-melta attack bike
Landspeeder- multi-melta, heavy flamer
Landspeeder- multi-melta, heavy flamer
Dread- multi-melta, flamer/DCCW, pod
Dread- multi-melta, flamer/DCCW, pod
Dread- multi-melta, flamer/DCCW, pod
1995pt. total
This gives me an additional troop choice over my last incarnation of the list when the bike squads combat squad. I am tempted to run assault bike squads and anti-tank bike squads. This would consist of Khan and the Motf in a squad with a fist and 4 bikes while 2x meltas, 1 bike, and the attack bike would zoom forward to take care of armor. Is this too extreme a split? Should I keep the meltas and attack bike separate? With the switches, I have been able to crowbar in 2 speeders to add a little bit of uncertainty as well. That should be fun. So what do you think? Is this a step forward from using 3 ironclads?
Monday, November 22, 2010
Taking a different tact
Labels:
Army Lists,
Codex Marines,
Valhallan Immortals
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