Some have already named this particular list, or it's variations rather, the flamestorm. I thought I would take a stab at creating a Blood Angel army that put down as many flamer templates as possible while still remaining somewhat competitive (meaning being able to handle armor as well as infantry). In order to get the most out of this army, I had to specialize a bit, but ultimately, I think the army has a good bit of balance. Perhaps not as good as Stelek's version, but not bad. So, without further ado, the Blood Angel Barbeque:
Libby- shield, lance- 100pt.
5 Sternguard- 2x heavy flamer, 2x combi-meltas, sarge with combi-flamer, in razorback with TLHF- 215pt.
5 Sternguard- 2x heavy flamer, 2x combi-meltas, sarge with combi-flamer, in razorback with TLHF- 215pt.
3 Sanguinary Priests- 2 with hand flamer/lightning claw, 1 with hand flamer/ccw- 210pt.
5 Assault Marines- flamer, sarge with hand flamer, in razorback with TLHF- 135pt.
5 Assault Marines- flamer, sarge with hand flamer, in razorback with TLHF- 135pt.
5 Assault Marines- flamer, sarge with hand flamer, in razorback with TLHF- 135pt.
5 Assault Marines- meltagun, sarge with infernus pistol, in razorback with TLHF- 145pt.
5 Assault Marines- meltagun, sarge with infernus pistol, in razorback with TLHF- 145pt.
5 Assault Marines- meltagun, sarge with infernus pistol, in razorback with TLHF- 145pt.
Baal Pred-flamestorm cannon, sponson heavy flamers- 140pt.
Baal Pred-flamestorm cannon, sponson heavy flamers- 140pt.
2 Landspeeder Squadron- 2x multi-melta/heavy flamer- 140pt.
All told, this army puts down 31 flamer templates, 14 of which are mounted on fast vehicles. That breaks down to 2 S6 templates, 10 S5 templates, 8 TL S5 templates, 5 S4 templates (2 one-time uses), and 6 S3 templates. On top of this, the army has 12 melta weapons. All of this is packed into 12 vehicles and across 49 marines. In any turn when you want to apply the flamers to full effect, you will need to apply the 1+1 principles. Move your razorback up 12", deploy the unit inside, and flame. This is pretty straightforward. The Baals will attempt to draw fire by scout moving ahead of the general advance and getting to flamer range themselves. Once out of the transports the marines inside aren't too shabby, though the army distinctly misses power weapons. I was able to crowbar in 2 lightning claws on sanguinary priests and, of course, the libby has a force weapon. All in all, I think this is a kind of gmicky list, but it can handle both infantry and armor to some extent and poses a moderate combat threat as well. Nids will have brown trousers against this army.
What do you think? Time to throw another shrimp on the barbie?
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