Tuesday, June 14, 2011
Why Vindicare Assassins just got alot worse
Was perusing the GW FAQ for the main rules and saw this little tidbit.
Q: How does Rending work if you get to roll multiple
dice for the Armour Penetration roll? (p31)
A: The player gets to add a D3 to the total for each
dice that comes up with a 6.
Combined with the Vindicare's exitus weaponry and the turbo-penetrator round, this means that you can add a possible maximum of 4D3 to your shot (granted that is if you roll all 6s).
So let's look at the averages really quick. An exitus is a sniper weapon so counts as S3 and rending for armor penetration. A vindicare is BS8, so will hit almost all the time. He then counts as S3+4D6+ a possible D3 for each six he rolls.
Bog standard averages say that he will roll 14 on four dice (two 3's and two 4's) + the S3. So, the rending really isn't even needed. However, you stand a 16% chance of rolling at least one 6 and a 2% chance of getting 2 6's. If you were to roll three 1's and a single 6, you could still pen AV14 if you rolled a 5 or 6 for the rend. Though it seems remote that you would roll multiple 6's, this guy is going to almost always penetrate armor, even AV14. Combine that with AP1 and he is very reliable at blowing up mech of any sort.
Though he weighs in at 145pt, this model can do quite a bit of damage with a fairly strong statistical chance of blowing up a vehicle a turn, including AV14. I think the price tag is warranted. Provided with cover, this guy becomes an absolute nightmare to deal with.
Just an interesting thought there.
By the way, there are updated FAQs on GW's site. Check them out here: GW FAQs.