Wednesday, May 11, 2011

Codex Review: Black Templar lists Part 1

With the general overview of the Templars done, I figured I would go ahead and take a look at some of the more popular lists.  To start off with, I am going to present two fairly balanced lists that give multiple threats and take a more all-comers approach.  Their main difference is their usage of heavy support.

List 1

Emperor's Champion- Accept any Challenge vow- 140pt.

Venerable Dreadnought- TL lascannon, missile launcher, extra armor, tank hunter skill- 170pt.
Assault Terminators- 4 lightning claws, 1 thunder hammer/storm shield, furious charge, land raider crusader with smoke- 483pt.

Crusader Squad- 7 initiates, 2 neophytes, power fist, meltagun, rhino with extra armor and smoke-224pt.
Crusader Squad- 7 initiates, 2 neophytes, power fist, meltagun, rhino with extra armor and smoke-224pt.
Crusader Squad- 5 initiates, multi-melta, meltagun, rhino with extra armor and smoke- 158pt.

Landspeeder- multi-melta/heavy flamer- 75pt.
Landspeeder- multi-melta/heavy flamer- 75pt.
Landspeeder- multi-melta/heavy flamer- 75pt.

Vindicator- 125pt.
Vindicator- 125pt.
Vindicator- 125pt.

1,999pt. 

This list utilizes the Vindicator rush and puts down multiple S10 templates to damage opponents.  The speeders will deepstrike in or move forward aggressively to block and attack armor. This target saturation should help the rhinos and land raider move forward with less trouble.  The venerable dread is my alternate method for tanking out high AV.  Between it and S10 templates from the vindicators, I should be able to soften up most armies in time for my combat elements to take down. 

List 2

Emperor's Champion- Accept any Challenge vow- 140pt.
Marshal- lightning claw, storm shield, artificer armor, terminator honors- 155pt.

Venerable Dreadnought- TL lascannon, DCCW with heavy flamer, extra armor, smoke, tank hunter skill- 173pt.
Assault Terminators- 4 lightning claws, 1 thunder hammer/storm shield, furious charge, land raider crusader with smoke- 483pt.

Crusader Squad- 7 initiates, 2 neophytes, power fist, meltagun, rhino with extra armor and smoke-224pt.
Crusader Squad- 7 initiates, 2 neophytes, power fist, meltagun, rhino with extra armor and smoke-224pt.
Crusader Squad- 5 initiates, missile launcher, razorback with TL lascannon with extra armor and smoke- 194pt.

Landspeeder- multi-melta/heavy flamer- 75pt.
Landspeeder- multi-melta/heavy flamer- 75pt.

Predator- autocannon, lascannon sponsons, smoke- 128pt.
Predator- autocannon, lascannon sponsons, smoke- 128pt.

This list focuses more on using lascannons for long range support.  It additionally has a marshal who can pack a ton of punch in combat.  This gives the army 3 solid combat threats.  The speeders do the same thing as the other list.  The venerable is a bit different.  I gave him a DCCW and heavy flamer to help protect the predators and clear out the backfield.  He is a tough customer when it comes down to it as he can reroll his hits and wounds with S10, so he will do damage. 

Both lists take a more balanced approach to fighting with decent ranged support, melta threat and combat potential.  Ultimately, I believe these lists seem to be the most flexible when it comes to taking on multiple armies.

If you missed it, here is the articles before this one in the series:
Codex Review: Black Templar Heavy Selections

And here is the next articles in the series:
Codex Review: Black Templar lists Part 2
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